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Old Oct 13, 2007, 06:05 PM // 18:05   #1
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Default State your opinion about making GW more casual

As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss
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Old Oct 13, 2007, 06:34 PM // 18:34   #2
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The game was dezined that way in the begining its basicly a RPG the multiplayer option always on. (CORPG) The main reason why things are getting the way they are is mostly buy/sell market. Also walk throughs and guids took alot of suprise out of it. You have to remember the games been here for a long time. In the begining there was Proficies and it was good. Then Anet gods took a crap and the other campains were born when all they really had to do was update Profices and add alittle more content over time. I personally like the game, but I have these views because I remember what it once was.(played beta) I played day and night when it first came out and felt like I could never reach the end.(still working on hit a snag when I said "I DO"). I still love the game and I know it will never stay the same so I have to change too. I'm just one person not the majority by most. I still believe that Guild Wars was just a test to see if the things they did would work. So in my eyes GW was just the Beta for GW2. Now that most of what they did worked and they have a lot of feed back from us they can make a great game. sorry for going off topic a little but I feel it may just be part of the big reason GW is the way it is. But everyone has one of these "cool" items because of almost all of these reasons.

Last edited by dark_prince2023; Oct 13, 2007 at 06:40 PM // 18:40..
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Old Oct 13, 2007, 06:37 PM // 18:37   #3
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In reply to the thread title, how the hell could it be more casual?

In reply to your post, what?
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Old Oct 13, 2007, 06:40 PM // 18:40   #4
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Make all the titles that require more than 2 hours to do, only require 1 hour max. So that everyone and their mother can have them. Unless you're not cool enough, which is deemed by a person worthy. Up all monster money drops to 5-20k. All quest rewards 30-100k. Make a skill that gives you 20 minutes of invincibility.

That would be a great Guild Wars, because everyone who's annoying (99.9% of the playerbase including everyone who's going to post in this thread after me) quit and I'll be prancing happily along in my riches.
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Old Oct 13, 2007, 06:44 PM // 18:44   #5
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Make a skill that gives you 20 minutes of invincibility.

Gareth, Assassins already have one of those.
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Old Oct 13, 2007, 06:46 PM // 18:46   #6
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Quote:
Originally Posted by wilebill
Make a skill that gives you 20 minutes of invincibility.

Gareth, Assassins already have one of those.
Yes, but the rest of the classes don't and this skill would give them that. Also it's only 20 seconds, and then you lose health, this skill wouldn't make you lose health but also kill every monster within earshot and drop money from the sky for 20 seconds.
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Old Oct 13, 2007, 07:46 PM // 19:46   #7
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Making game casuall != making game easy.
Making game casuall != no goals to strive for.

Besides, noone really defines casuall player. by half definitions i am super casuall and by others i am super hardcore.
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Old Oct 13, 2007, 08:12 PM // 20:12   #8
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eliminate pve would make it a casual pvp game like magic the gathering. /sarcasm
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Old Oct 13, 2007, 08:17 PM // 20:17   #9
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Well, uhh they made getting r5 easier, so i'm happier than before
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Old Oct 13, 2007, 08:59 PM // 20:59   #10
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Quote:
Originally Posted by Mineria
As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss
I hate you.

Oh, I don't mean it, but that attitude is representative of a community I want no part of. I'd rather see people distinguish themselves through creativity (via a wide choice of *accessible* customization options) or actual talent, not foolhardy pursuits.

FYI - modern online FPS games are starting to suffer from all this status point grind/unlock crap too - just check out the Battlefield series.
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Old Oct 13, 2007, 09:12 PM // 21:12   #11
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Quote:
Originally Posted by Mineria
As I see it.
Spreading every thing out over the entire player base will eventually make it less special and more boring, since there will be no higher goals to aim for.
Things are just not cool if every one has them.
At that point you could as well play local rpg or some first person shooter, instead of playing in a part multiplayer online rpg action game.

discuss
Your high end goal is GvG.
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Old Oct 13, 2007, 09:16 PM // 21:16   #12
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ease up the insane grind titles

get f'ing rid of the 60%dp = fail dungeon, sometimes I suck when doing Frostmaw or Shards of Orr and limp to the boss, or Murakai insta wipes my h&h group with that Consumption spell several times in a row
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Old Oct 13, 2007, 09:21 PM // 21:21   #13
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To make it a more casual game get rid of all titles except Fame period just like April 29,2005.That was the way it was back then and let players farm,run or pvp when they finish.
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Old Oct 13, 2007, 09:47 PM // 21:47   #14
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Casual?

Get rid of skill power being tied to title rank
Get rid of heroes (note: i like heroes, but they are nothing for casual players who don't have money/skills unlocked)
Give UAX right from the start

Basically, Age is quite right. Titles got out of hand.

Move away from the Hall of Monuments and the tons of oh so "optional" grind GW now has in abundance.


It is too late for GW1 - but they should not go into that direction for Guild Wars 2.

Then it is just another MMO, and then it fails. The casual game the old GW Prophecies was got lost long ago. They made it easier to get some things, but in general they added more and more to the game, how could it become more casual this way.
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Old Oct 13, 2007, 10:03 PM // 22:03   #15
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To me it really lacks a pick-up and play kind of feeling. When you play GW, it's usually for an objective, not just because playing is fun. Instead of solving that problem over time they just added more and more objectives. I don't think it's our problem to solve. This is something the developer has to know for themselves... It's starting to feel like we're trying to tell the blindfolded person how to hit the piñata over and over, and he's wandered a mile down the street instead, about to get hit by a car.
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Old Oct 13, 2007, 10:04 PM // 22:04   #16
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GW2 is already heading in the right direction with everything being party optional. That in my opinion is the best way to go right now.
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Old Oct 13, 2007, 10:22 PM // 22:22   #17
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Casual or otherwise, it would be nice if they'd balance difficulty and payoff one way or the other. Some of the GWEN areas especially are just ridiculous, with locked patrols in groups of 8 level 24s that you can't split. But going to the trouble of slogging through them is a waste of time because if you get through the dungeon you might get..... an old prophecies skin with a dye on it that they renamed and made a green.

This game is a mess these days.
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Old Oct 13, 2007, 10:44 PM // 22:44   #18
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If you need a game more casual than GW, you might want to consider Solitaire.
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Old Oct 13, 2007, 11:53 PM // 23:53   #19
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Quote:
Originally Posted by Jongo River
I hate you.

Oh, I don't mean it, but that attitude is representative of a community I want no part of. I'd rather see people distinguish themselves through creativity (via a wide choice of *accessible* customization options) or actual talent, not foolhardy pursuits.

FYI - modern online FPS games are starting to suffer from all this status point grind/unlock crap too - just check out the Battlefield series.
If I wanted to pursuit I would aim directly.
I still think its a good thing to talk about how easy a game should go so the casual players can enjoy it, but at the same time take care of those in between all the way up to hardcore.

I could at the same time ask another question.
How hard would you like the game to get?

But since most posts asking for getting this and that easy, I would like to know how easy all the guru users think it should get, and still keep the PvE part of the game interesting in a way that takes care of a wide spread out player base.


Not that it will affect anything, since it is only a small part of the player base that comes here anyway.

Quote:
Originally Posted by Bryant Again
GW2 is already heading in the right direction with everything being party optional. That in my opinion is the best way to go right now.
Like Dungeons and Dragons Online, where you can choose between different instance modes, like solo, normal and hard?
Not sure what you mean with that, since I didn't read about some party optional system. Got a link?
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Old Oct 14, 2007, 12:03 AM // 00:03   #20
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I think this game is casual friendly enough already, if everyone remembers every campaign and expansion that came out had people going through it in like a week or two and were like poof done with nothing to do for months while they waited for the next game to come out as designed.
It makes me laugh everytime I see someone who's like in Gwen you have to be lvl 20!! I'm only lv 10. I mean, this game already has PvP chars where you're already max lvl when you get them and you can buy the pvp pack I think to unlock skills (I think made to combat e-bayed accs)? You can't be a casual and expect more from that on the pvp side except for the delusional ones that are like I play 1 hr a day and want to be #1 above everyone!!!
I think they should make GW more interest keeping than having us leave everytime we beat a game and wait a few months for a new expansion/campaign to come out. How much more casual can it get?
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